| Blur Radius |
0 to 10 |
Controls the amount of blur that can be added to soften the noise. |
| Octaves |
1 to 10 |
Sets the number of layers of noise that get added together. Larger numbers can produce more interesting effects, but also longer render times. |
| Lacunarity |
1 to 8 |
Controls the scale difference between the layers of noise, in other words, the granularity of the noise. |
| Gain |
-1 to 1 |
Controls the amplitude difference between the layers of noise. This can have some dramatic results when Colour Noise is on. |
| Colour Noise |
on
off |
Turning this control on produces RGB colour FBM noise instead of monochrome FBM noise. |