Plugin Solutions For Final Cut Pro, Color, & Motion

Extra Touches: G Lens Flare

G Lens Flare is a fully controllable lens flare filter for Final Cut Pro. Every parameter of the flare can be adjusted, however there are a selection of presets to get you off to a good start. As part of this filter, there is an artificial intelligence control that determines the brightest area in your shot and places the Lens Flare at the centre of that point.

Display Flare+Background
Just Flare
Masked Flare
Intelligent Diagnostics
Flare+Background: the default which shows the flare blended with the background video,
Just Flare: see the flare by itself, but no background video
Mask: see the mask if you're using it
Masked Flare: see the flare masked by the mask, if you're using it
Background: see just the background
Intelligent Diagnostics: see the intelligent mode work to tweak it's settings
Mode Point
Point: the default - the flare appears at the point selected and does not move unless you keyframe the animation of the Flare Point parameter below.
Intelligent: Engages "Intelligent" mode where FCP tries to guess the brightest part of the scene.
Animate: animates the flare from the "Flare Point" to the "Flare Point Animate To" point, set below.
Flare Point point picker (x,y) The bright centre of the flare.
Flare Point Animate To point picker (x,y) The destination point in animate mode.

The parameters for Flare Intelligence are used only if you select "Intelligent" mode above. This mode attempts to guess the centre of the brightest region in the video image. The flare point will animate with the video. To help use this mode, temporarily set the display to Intelligent Diagnostics . Make sure to turn it back to Flare + Background before rendering.

Tolerance 1 to 100
Defines what is "bright" and what is "dark." Lower the Tolerance to include more of the image as "Light".
Quality 1 to 100 Higher quality uses a sharper picture to select the “Light”. Lower quality eliminates small points of light that are confusing the Intelligence.
Use Focus? on
The focus allows you isolate one area of the video image for consideration by the Intellegence. The centre of that area is defined by the Flare Point above, and its size by the Focus Size Control below .
Focus Size 1 to 150 Controls the size of the focus area.

Package Contains:

G Cool Blur
G Directional Blur
G Horizontal & Vertical Blur
G H and V Blur Glow
G Radial Blur

Extra Touches :
G Beauty
G Bug Eye
G Earthquaker
G FBM Noise
G Lens Flare
G Reverberator
G Split Screen
G Star
G Theatrical
G Tone Enhancer

G Alpha Expander
G Chroma Smoother
G Copy Channel
G Deflash
G Deflicker
G Field
G Reinterlacer

Image F/X:
G Diffuse
G False Colour
G Monochrome
G Posterise
G Saturator
G Saturator Balanced
G Sharpen
G Surreal
G Threshold
G TInt

Levels and Curves:
G Contrast
G Detail Contrast
G Detail Levels
G Hyper Contrast
G Levels
G Simple Contrast
G Simple Curves
G Simple Levels
G Super Levels

Noise Reduction:
G Chroma Noise Reduction
G Spatial Noise Reduction
G Temporal Noise Reduction

Time Tools:
G 50 Percent
G Timelapse

TV Effects:
G Analogue
G Chroma Shift
G Digital
G Head Clog
G Resolution
G Roll
G Scratch
G Shift
G TV Lines

G Burn
G Directional Blur Dissolve
G Dissolve
G Glow Dissolve
G H and V Blur Dissolve
G Lens Flare Transition
G Long Dissolve
G Sharp Dissolve
G Spring

G Bars
G Countdown Master
G FBM Noise
G Fields and Frames
G Laser
G Lines
G Long Lines
G Random
G Video Strip


Preset Select Custom Controls
Other End of the Rainbow
Select either to use the custom controls to design your own lens flare or use a preset. Note when using a preset, the controls for Bloom, Starburst, and Rainbow will have no affect.
Randomness Evolution 0 to 1.00 Use a small number to change the randomness of the bloom and starburst slowly over time. A higher number will animate the changes rapidly. A setting of zero will result in no change over time.
Aspect 0.1 to 10 Change the aspect ratio of the lens flares. Low numbers are tall and thin. Higher numbers are stretched wide.
Overall Intensity 0 to 300 Master control of intensity of the whole affect. Individual intensity controls can be adjusted below.
Random Seed 0 to 100 This filter makes great use of random numbers - this control sets the "seed" for the random numbers. If you don't quite like the flare you've created, try adjusting the random seed to see if you can get a more pleasing pattern.

To save an extra compositing step, you can choose to use an image or another movie to "mask" the lens flare. There are two modes - one which will make the entire flare invisible if masked, and another which will just mask those bits of the flare covered by the mask. Use the display option to see the mask to help you select the correct settings.

Use Foreground Masking? on
Turn on to use masking.
Mask Source Clip Image Well Drop the clip or mask image here.
Mask Type Luma
Inverse Luma
Inverse Alpha
Choose from a luma mask or an alpha mask, and also select wether you wish to invert the mask or not.
Masking Effect? Remove entire flare if masked
Only Remove masked sections
Selects wether the whole flare is to be masked, or just the section covered by the mask

The Bloom is the basic glow that surrounds the Flare Point. The bloom can either be a user-defined colour, or the filter can pick the colour from the point onscreen where the flare is placed.
Bloom On? on
Turns on the bloom effect.
Bloom Colour colour picker Picks the colour of the bloom.
Use Image for Bloom Colour? on
Tells the filter to look at the original image and use that for the colour of the bloom. Setting this to on overrides the user selected colour.
Intensity 0 to 100 Controls the brightness of the bloom.
Radius 0 to 200 The size of the bloom.
Fall Off 0 to 100 A lower number gives the bloomer a sharper edge, while a higher number gives it a softer edge.
Starry 0 to 100 Breaks up the edge of the bloom with a star effect. The higher the number, the more pronounced the star affect.
Star Points 0 to 100 The number of points on the star effect.

The StarBurst is the "starry" lines that come out from the Flare Point.
StarBurst On? on
Turns on the StarBurst effect.
StarBurst Colour colour picker Selects the colour of the StarBurst effect.
Intensity 0 to 100 The brightness of the bloom.
Radius 0 to 150 The size of the StarBurst.
Star Points 0 to 200 The number of points on the StarBurst.
Centre Size 0 to 100 Wether the star meets at a small or large circle around the flare point.
Fall Off 0 to 100 Wether the StarBurst has a fade off towards the outer edge.
Randomness 0 to 4.00 Governs how random the placement of the star points is.


The Rainbow is a circular rainbow often found around the flare centre, although it can be moved to any point along the flare.
Rainbow On? on
Turns on the Rainbow effect.
Colour Type Rainbow
User Colour
Allows you to select from the Rainbow colours, or from a single user colour.
User Colour Colour Picker The user colour when not using the Rainbow colours.
Position -200 to 200 Position along the line of the lens flare. Negative numbers come forward from the screen and positive numbers go deeper into the screen.
Intensity 0 to 100 The brightness of the rainbow or user colour.
Radius 0 to 200 Controls the radius of the rainbow.
Thickness 0 to 1 Sets the thickness of the rainbow band.
Sharpness 0 to 1.00 How the bands of the rainbow blend into each other. Zero is sharpest and 1.00 is smoothest.


The Spots of the lens flare lie along the flare line from the flare itself, through the centre of the image to the opposite corner of the image. The appearance of the spots is heavily influenced by the randomness in the filter. Changing any of the random parameters will affect the random nature of the spots. There are four types of spot: Disk; Ring; Blot; and Bloon.
Disk Ring Blot Bloon
Spots On? on
Turns on the flare spots
Number 0 to 100 Sets the amount of spots.
Intensity 0 to 100 The overall brightness of the spots.
Radius 0 to 150 The radius of the spots.
Disky 0 to 100 Relative percentage of "Disk" type spots.
Ringy 0 to 100 Relative percentage of "Ring" type spots.
Blotty 0 to 100 Relative percentage of "Blot" type spots.
Bloony 0 to 100 Relative percentage of "Bloon" type spots.
Vary Colour 0 to 100 How widely the colour of the spots varies from the base hue.
Base Hue 0 to 100 The base colour of the spots.
Saturation 0 to 100 The saturation of the colour of the spots.


©2007 Nattress Productions Inc.